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Chapter 2 : Storm island - Ravenswatch

Since 2021, I have been working as the main environment concept artist on Ravenswatch for Passtech Games on a multiplayer action roguelike game.

- Researching the Art Direction of the environment part of the game in collaboration with the Art Director, Valentin.
- Visual Development for every Chapter.
- Concepting the overview map in collaboration with the Level Designer.
- Creating Loading Screens and Render Targets.
- Concept Design of the Assets, Terrain and Mood.
- Follow-up and feedbacking the 3D environment team in collaboration with the Lead Environment 3D Artist, Romane.

It was an incredible experience and I could develop my soft skills, learn to grow a vision and share it the best I could to the team.

The heroes of the Ravenswatch begin their journey in Dark Hills. The nightmares have corrupted this formerly peaceful pig-folk village, turning it into a sinistrous bog haunted by ghouls, restless ghosts and undead pigs.

Art Director : https://www.artstation.com/hurubas

Lead Environment 3D :
https://www.artstation.com/row

3D Environment Artists :
https://www.artstation.com/hydenel
https://www.artstation.com/volsung
https://www.artstation.com/anjou20
https://www.artstation.com/icore

Character Artist : https://www.artstation.com/yiname12

FX Artist : https://www.artstation.com/pikarine

UI Artist : https://www.artstation.com/jonsilvestre

3D Animators :
https://www.artstation.com/hykee
https://www.artstation.com/julienanimfolio

Ravenswatch is available on Steam:
https://store.steampowered.com/app/2071280/Ravenswatch